My guess is that Nemesis is handling FNIS Sexy move correctly (otherwise the MCM + the changing movement animations would not work), but it either has problems with my animations merge, so other mod form LoversLab, or maybe it is the combination with CBE that overwrites many behaviour files (also some of FNIS) and rearranges the references.
My animation adding mods are all in one big merge. I have first run FNIS and later Nemesis (out of necessity). Starting a new game or rearranging the load order of the FNIS Sexy Move esp file did not help.
For the PC you can also choose the default movement which is working normally / lets the PC at leas walk with the general installed female walk animation. This ONLY is the case for all Sexy Moves. FNIS Sexy Move is even playing a different animation for each sexy move.īUT the animations are not sexy movements, but rather bound animations! All female NPC move as if they are bound by something and for several animations as if they have movement restricting boots on. The MCM is showing, I can change the animations for the PC and disallow some for the female NPCs.
i tried 6.2 to see if that would work and haven't gone back to 6.3.For me at least Sexy Move is working. urlFNIS Sexy Move/url will change that Ready to explore Skyrim from above Install urlFNIS Flyer/url and off you go Want to see creatures animated. Like i said, i'm using 6.2 instead of 6.3. Mt_behavior usage: 28,4 % ( 39 furniture, 29 offset, 0 chair, 0 alternate animations)Ġ_master usage: 5,2 % ( 0 paired, 0 kill, 80 alternate animations)Īlternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164Ģ404 animations for 10 mods successfully included (character) and interested in behavior Download FNIS for modders Documentation V6.2 (or later) from for Skyrim) Files section NEW: How to use FNIS SE w / MO2 - Vortex. FNIS Sexy Move will change thatReady to explore Skyrim from above. Reading xo3dBF V?.? ( 11 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations). How to use FNIS in Vortex To change the parameters of the FNIS generation there is a button on the. Reading ZaZAnimationPack V6.1 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations). Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations). Reading MME V6.07 ( 2 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations). Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Skyrim: 1.9.32.0 - E:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) I also visited the mod page for FNIS and found out that the mod author for FNIS has dropped support for MO and actually reccomends me using NMM and as said earlier, i would rather not.ĭoes someone either know a (better) way of using/installing FNIS or have a solution? it would be really appreciatedĪlso, even the animations that come with FNIS make my character T-pose. i have tried so much! i tried running FNIS outside of MO, which did f*ck all, and i tried an older version of FNIS (6.2 instead of 6.3).the last thing that i have yet to try is NMM to see if that works, but it would be really annoying to constantly use NMM to install FNIS instead of using MO for this. With the exhibition FNIS Behaviors the client has a way to show practically all activity records. if it may help anyone figure this out, some animation mods had a V?.? behind the mod name and i'm using the XPMSE skeleton.
all added animations would not work, only vanilla animations would work (running, jumping, swinging a weapon, etc.). when trying them they would not work, my character would just stand there in a T-pose. i did the normal steps: i enabled the mods that needed FNIS in MO, ran FNIS and updated the FNIS Behavior (with GENDER and SKELETON patches), installed the file's from the Overwrite folder in MO, enabled them and tried them. I recently installed a couple of mods that use FNIS (because some are not appropriate i shall not list them here, more info below).